Record 1 of 108 in
ABI/INFORM Global Edition with Fulltext 1999
TI: The art of standard wars
AU: Shapiro-Carl; Varian-Hal-R
SO: California-Management-Review.
Winter 1999; v41n2: 8-32 [25 pages].
IS: 0008-1256
AB: Competition in the information age often takes the form of a standards war:
a battle for market dominance between incompatible technologies. A company's
success or failure can easily hinge on its ability to wage such a standards
war. Standards wars are especially bitter in markets with strong network
effects, where consumers place great value on compatibility and interconnection
with each other. These markets tend to exhibit positive feedback and
"tip" to a single winner. Based on a study of dozens of standards
wars going back over 100 years, a "battle guide" for waging a
standards war is presented. After standards wars are classified and 7 key
assets that firms can use to successfully establish a new technology are identified,
3 tactics in standards battles are recommended: 1. building alliances, 2.
exploiting first-mover advantages, and 3. managing consumer expectations.
CC: (2310) Planning; (7000) MARKETING; (9190) United-States
DE: Standardization-; Technological-change; Strategic-management;
Market-strategy; Market-shares; Manycompanies-; Manyindustries-; Competition-
GE: US-
TXI: yes
TX: p
Standards wars-battles for market dominance between incompatible
technologies-are a fixture of the information age. Based on our study of
historical standards wars, we have identified several generic strategies, along
with a number of winning tactics, to help companies fighting today's-and
tomorrow's-battles.
There is no doubt about the significance of standards battles in today's
economy. Public attention is currently focused on the Browser War between
Microsoft and Netscape (oops, America On-Line). Even as Judge Jackson evaluates
the legality of Microsoft's tactics in the Browser War, the Audio and Video
Streaming Battle is heating up between Microsoft and RealNetworks over software
to deliver audio and video over the Internet. The 56k Modem War of 1997 pitted
3Com against Rockwell and Lucent. Microsoft's Word and Excel have vanquished
WordPerfect and Lotus 1-2-3 respectively. Most everyone remembers the
Video-Cassette Recorder Duel of the 1980s, in which Matsushita's VHS format
triumphed over Sony's Betamax format. However, few recall how Philips's digital
compact cassette and Sony's minidisk format both flopped in the early 1990s.
This year, it's DVD versus Divx in the battle to replace both VCRs and CDs.
Virtually every high-tech company has some role to play in these battles,
perhaps as a primary combatant, more likely as a member of a coalition or
alliance supporting one side, and certainly as a customer seeking to pick a
winner when adopting new technology. The outcome of a standards war can
determine the very survival of the companies involved. How do you win one?
Historical Examples
Happily, companies heading off to fight a standards war do not have to reinvent
the wheel. The fact is, standards wars are not unique to the information age.
Unlike technology, the economics underlying such battles changes little, if at
all, over time. We begin with three instructive standards battles of old. From
these and many more historical episodes we have distilled the battle manual for
standards wars that follows.
North vs. South in Railroad Gauges
As railroads began to be built in the early 19th century, tracks of varying
widths (gauges) were employed in the United States. By 1860, seven different
gauges were in use in America. Just over half of the total mileage was of the
4'8 1/2" standard. The next most popular was the 5' gauge concentrated in
the South. Despite clear benefits, railroad gauge standardization faced three
major obstacles: it was costly to change the width of existing tracks; each
group wanted the others to make the move; and workers whose livelihoods
depended upon the incompatibilities resisted the proposed changes, in fact to
the point of rioting. Nonetheless, standardization was gradually achieved
between 1860 and 1890. How?
The Westward expansion provided part of the answer. The big eastern railroads
wanted to move western grain to the East, and pushed for new lines to the West
to be at standard gauge. Since the majority of the Eastbound traffic terminated
on their lines, they got their way. The Civil War played a role, too. The Union
military had pressing needs for efficient East-West transportation, giving
further impetus for new western lines to be built at standard gauge. In 1862,
when Congress specified the standard gauge for the transcontinental railroads,
the Southern states had seceded, leaving no one to push for the 5'gauge. After
the war, the Southern railroads found themselves increasingly in the minority.
For the next twenty years, they relied upon various imperfect interconnections
with the North and West: cars with a sliding wheel base, hoists to lift cars
from one wheel base to another, and, most commonly, building a third rail.
Southern railroad interests finally threw in the towel and adopted the standard
gauge in 1886. On two days during the Spring of 1886, the gauges were changed,
converting 5'gauge into the now-standard 4'8 1/2" gauge on more than 11,000
miles of track in the South to match the Northern standard-a belated victory
for the North.
Many of the lessons from this experience are very relevant today:
Incompatibilities can arise almost by accident, yet persist for many years.
Network markets tend to tip towards the leading player, unless the other
players coordinate to act quickly and decisively. Seceding from the
standard-setting process can leave you in a weak market position in the future.
A large buyer (in this case the U.S. government) can have more influence than
suppliers in tipping the balance.
Those left with the less popular technology will find a way to cut their
losses, either by employing adapters or by writing off existing assets and
joining the bandwagon.
Edison vs. Westinghouse in Electric Power: The Battle of the Systems2
Another classic 19th century standards battle concerned the distribution of
electricity. Thomas Edison promoted a direct current (DC) system of electrical
power generation and distribution. Edison was the pioneer in building power
systems, beginning in New York City in 1882. Edison's direct current system was
challenged by the alternating current (AC ) technology developed and deployed
in the U.S. by George Westinghouse.
Thus was joined the "Battle of the Systems." Each technology had pros
and cons. Direct current had, for practical purposes relating to voltage drop,
a one-mile limit between the generating station and the user, but was more
efficient at generating power. Direct current had also had two significant
commercial advantages: a head start and Edison's imprimatur.
Unlike railroads, however, standardization was less of an imperative in
electricity. Indeed, the two technologies initially did not compete directly,
but were deployed in regions suited to their relative strengths. DC was most
attractive in densely populated urban areas, while AC made inroads in small
towns. Nonetheless, a battle royal ensued in the 1887-1892 period, a struggle
that was by no means confined to competition in the marketplace, but rather
extended to the courtroom, the political arena, public relations, and academia.
We can learn much today from the tactics followed by the rival camps.
The Edison group moved first with infringement actions against the Westinghouse
forces, which forced Westinghouse to invent around Edison patents, including
patents involving the Edison lamp. Edison also went to great lengths to
convince the public that the AC system was unsafe, going so far as to patent
the electric chair. Edison first demonstrated the electric chair using
alternating current to electrocute a large dog, and then persuaded the State of
New York to execute condemned criminals "by administration of an
alternating current." The Edison group even used the term "to Westinghouse"
to refer to electrocution by alternating current.
Ultimately, three factors ended the Battle of the Systems. First and foremost,
advances in polyphase AC made it increasingly clear that AC was the superior
alternative. Second, the rotary converter introduced in 1892 allowed existing
DC stations to be integrated into AC systems, facilitating a graceful retreat
for DC. Third, by 1890 Edison had sold his interests, leading to the formation
of the General Electric Company in 1892, which was no longer a DConly manufacturing
entity.3 By 1893, both General Electric and Westinghouse were offering AC
systems and the battle was over.
The battle between Edison and Westinghouse illustrates several key aspects of
strategy in standards wars:
Edison fought hard to convince consumers that DC was safer, in no small part
because consumer expectations can easily become self-fulfilling in standards
battles.
Technologies can seek well-suited niches if the forces towards standardization
are not overwhelming.
Ongoing innovation (here, polyphase AC) can lead to victory in a standards war.
A first-mover advantage (of DC) can be overcome by a superior technology (of
AC), if the performance advantage is sufficient and users are not overly
entrenched.
Adapters can be the salvation of the losing technology and can help to
ultimately defuse a standards war.
RCA vs. CBS in Color Television4
Our third historical example is considerably more recent: the adoption of color
television
in the United States fifty years ago. Television is perhaps the biggest
bandwagon of them all. Some 99% of American homes have at least one television,
making TV sets more ubiquitous than telephones or flush toilets.
We begin our story with the inauguration of commercial black and white
television transmission in the United States on July 1, 1941. At that time,
RCAthe owner of NBC and a leading manufacturer of black and white sets-was a
powerful force in the radio and television world. However, the future of
television was clearly to be color, which had first been demonstrated in
America by Bell Labs in 1929.
Throughout the 1940s, CBS, the leading television network, was pushing for the
adoption of the mechanical color television system it was developing. During
this time RCA was busy selling black and white sets, improving its technology,
and, under the legendary leadership of David Sarnoff, working on its own
all-electronic color television system. As the CBS system took the lead in
performance, RCA urged the FCC to wait for an electronic system. A major
obstacle for the CBS system was that it was not backward-compatible: color sets
of the CBS-type would not be able to receive existing black and white
broadcasts without a special attachment.
Despite this drawback, the FCC adopted the CBS system in October 1950, after a
test between the two color systems. The RCA system was just not ready. As David
Sarnoff himself said, "The monkeys were green, the bananas were blue, and
everyone had a good laugh." This was a political triumph of major
proportions for CBS.
The market outcome was another story. RCA and Sarnoff refused to throw in the
towel. To the contrary, they re-doubled their efforts, on three fronts. First,
RCA continued to criticize the CBS system in an attempt to slow its adoption.
Second, RCA intensified its efforts to place black and white sets and thus
build up an installed base of users whose equipment would be incompatible with
the CBS technology. "Every set we get out there makes it that much tougher
on CBS,' said Sarnoff at the time. Third, Sarnoff intensified RCA's research
and development on its color television system, with around-the-clock teams
working in the lab.
CBS was poorly placed to take advantage of its political victory. To begin
with, CBS had no manufacturing capability at the time, and had not readied a
manufacturing ally to move promptly into production. As a result, the official
premier of CBS color broadcasting, on June 25, 1951, featuring Ed Sullivan
among others, was largely invisible, only seen at special studio parties. There
were about 12 million TV sets in America at the time, but only a few dozen
could receive CBS color. Luck, of a sort, entered into the picture, too. With
the onset of the Korean War, the U.S. government said that the materials needed
for production of color sets were critical instead for the war effort and
ordered a suspension of the manufacture of color sets.
By the time the ban was modified in June 1952, the RCA system was ready for
prime time. A consensus in support of the RCA system had formed at the National
Television Systems Committee (NTSC). This became known as the NTSC system,
despite the fact that RCA owned most of the hundreds of patents controlling it.
This re-labeling was a face-saving device for the FCC, which could be seen to
be following the industry consortium rather than RCA. In March 1953, Frank
Stanton, the President of CBS, raised the white flag, noting that with 23
million black and white sets in place in American homes, compatibility was
rather important. In December 1953, the FCC officially reversed its 1950
decision.
However, yet again, political victory did not lead so easily to success in the
market. In 1954, Sarnoff predicted that that RCA would sell 75,000 sets. In
fact, only 5,000 sets were purchased, perhaps because few customers were willing
to pay $1000 for the 12 1/2" color set rather than $300 for a 21"
black-and-white set. With hindsight, this does not seem surprising, especially
since color sets would offer little added value until broadcasters invested in
color capability and color programming became widespread. All this takes time.
The chicken-and-egg problem had to be settled before the NBC peacock could
prevail.
As it turned out, NBC and CBS affiliates invested in color transmission
equipment quite quickly: 106 of 158 stations in the top 40 cities had the
ability to transmit color programs by 1957. This was of little import to
viewers, since the networks were far slower in offering color programming. By
1965, NBC offered 4000 hours of color, but CBS still showed only 800 color hours,
and ABC 600. The upshot: by 1963, only about 3% of TV households had color
sets, which remained three to five times as expensive as black and white sets.
As brilliant as Sarnoff and RCA had been in getting their technology
established as the standard, they, like CBS, were unable to put into place all
the necessary components of the system to obtain profitability during the
1950s. As a result, by 1959, RCA had spent $130 million to develop color TV
with no profit to show for it. The missing pieces were the creation and
distribution of the programming itself: content. Then, as now, a "killer
app" was needed to get households to invest in color television sets. The
killer app of 1960 was "Walt Disney's Wonderful World of Color,"
which Sarnoff obtained from ABC in 1960. RCA's first operating profit from
color television sales came in 1960, and RCA started selling picture tubes to
Zenith and others. The rest is history: color sets got better and cheaper, and
the NBC peacock became famous.
We can all learn a great deal from this episode, ancient though it is by
Internet time. Adoption of a new technology can be painfully slow if the
price/performance ratio is unattractive and if it requires adoption by a number
of different players.5
First-mover advantages need not be decisive, even in markets strongly subject
to tipping.
Victory in a standards war often requires building an alliance.
A dominant position in one generation of technology (such as RCA enjoyed in the
sale of black-and-white sets) does not necessarily translate into dominance in
the next generation of technology.
War or Peace?
Standards wars are especially bitter-and especially crucial to business
success-in markets with strong network effects that cause consumers to play
high value on compatibility.6 We do not consider it a coincidence that there is
a single worldwide standard for fax machines and for modems (for which
compatibility is crucial), while multiple formats persist for cellular
telephones and digital television (for which compatibility across regions is
far less important).
We do not mean to suggest that every new information technology must endure a
standards war. Take the compact disk (CD) technology, for instance.
Sony and Philips pooled together and openly licensed their CD patents as a
means to establish their new CD technology. While CDs were completely
incompatible with the existing audio technologies of phonographs, cassette
players, and reel-to-reel tapes, Sony and Philips were not in a battle with
another new technology. They "merely" had to convince consumers to
take a leap and invest in a CD player and compact disks.
What is distinct about standards wars is that there are two firms, or more
commonly alliances, vying for dominance. In some cases, one of the combatants
may be an incumbent that controls a significant base of customers who use an
older technology, as when Nintendo battled Sony in the video game market in the
mid-1990s. Nintendo had a large installed base from the previous generation
when both companies introduced 64-bit systems. In other instances, both sides
may be starting from scratch, as in the battle between Sony and Matsushita in
videotape machines as well as in the browser war between Netscape and
Microsoft.
Standards wars can end in: a truce, as happened in 56k modems and color
television where a common standard was ultimately adopted; a duopoly, as we see
in video games today with Nintendo and Sony battling toe-to-toe; or a fight to
the death, as with railroad gauges, AC versus DC electric power, and videotape
players. True fight-to-the-death standards wars are unique to markets with
powerful positive feedback based on strong network effects. Thus, traditional
principles of strategy, while helpful, need to be supplemented to account for
the peculiar economics of networks.
Before entering into a standards battle, would-be combatants are welladvised to
consider a peaceful solution.' Unlike many other aspects of competition, where
coordination among rivals would be branded as illegal collusion, declaring an early
truce in a standards war can benefit consumers as well as vendors, and thus
pass antitrust muster.8
Even bitter enemies such as Microsoft and Netscape have repeatedly been able to
cooperate to establish standards when compatibility is crucial for market
growth. First, when it appeared that a battle might ensue over standards for
protecting privacy on the Internet, Microsoft announced its support for
Netscape's Open Profiling Standard, which subsequently became part of the
Platform for Privacy Preferences being developed by the Word Wide Web
Consortium. Second, Microsoft and Netscape were able to reach agreement on
standards for viewing 3-D images over the Internet. In August 1997, they
decided to support compatible versions of Virtual Reality Modeling Language, a
3-D viewing technology, in their browsers. Again, Microsoft was pragmatic
rather than proud, adopting a language invented at Silicon Graphics. Third,
Microsoft and Netscape teamed up (along with Visa and MasterCard as well as
IBM) to support the Secure Electronic Transactions standard for protecting the
security of electronic payments by encrypting credit card numbers sent to
online merchants. Cooperative standard-setting ofte
n takes place through the auspices of formal standardsetting organizations such
as the American National Standards Institute or the International
Telecommunications Union.9
We must note, however, the clear analogy between technology battles and
military battles: the more costly a battle is to both sides, the greater are
the pressures to negotiate a truce; and one's strength in battle is an
overriding consideration when meeting to conduct truce talks. Whether you are
planning to negotiate a product standard or fight to the death, you will
benefit from understanding the art (read: economics and strategy) of standards
wars.
Classification of Standards Wars
Not all standards wars are alike. Standards battles come in three distinct
flavors. The starting point for strategy in a standards battle is to understand
which type of war you are fighting. The critical distinguishing feature of the
battle is the magnitude of the switching costs, or more generally the adoption
costs, for each rival technology. We classify standards wars depending on how
compatible each player's proposed new technology is with the current
technology.
When a company or alliance introduces new technology that is compatible with
the old, we say that they have adopted an "Evolution" strategy.
Evolutionary strategies are based on offering superior performance with minimal
consumer switching or adoption costs. The NTSC color television system selected
by the FCC in 1953 was evolutionary: NTSC signals could be received by
blackand-white sets, and the new color sets could receive black-and-white
signals, making adoption of color far easier for both television stations and
households. In contrast, the CBS system that the FCC had first endorsed in 1950
was not backward compatible.
When a company or alliance introduces new technology that is incompatible with
the old, we say that they have adopted a "Revolution" strategy.
Revolutionary strategies are based on offering such compelling performance that
consumers are willing to incur significant switching or adoption costs.
If both your technology and your rival's technology are compatible with the
older, established technology, but incompatible with each other we say the
battle is one of "Rival Evolutions." Competition between DVD and Divx
(both of which will play CDs), the 56k modem battle (both types communicate
with slower modems), and competition between various flavors of Unix (which can
run programs written for older versions of plain vanilla Unix) all fit this
pattern.
If your technology offers backward compatibility and your rival's does not, we
have "Evolution versus Revolution." The "Evolution versus
Revolution." war is a contest between the backward compatibility of
Evolution and the superior performance of Revolution. Evolution versus
Revolution includes the important case of an upstart fighting against an
established technology that is offering compatible upgrades. The struggle in
the late 1980s between Ashton Tate's dBase IV and Paradox in the market for
desktop database software fit this pattern. (The mirror image of this occurs if
your rival offers backward compatibility but you do not: "Revolution
versus Evolution.")
Finally, if neither technology is backward compatible we have "Rival
Revolutions." The contest between Nintendo 64 and the Sony Playstation,
and the historical example of AC versus DC in electrical systems, follow this
pattern. These four types of standards battles are described in Table 1.
Key Assets in Network Markets
In our view, successful strategy generally must harness a firm's resources in a
manner that harmonizes with the underlying competitive environment. In a
standards battle, the competitive environment is usefully characterized by
locating the battle in Table 1. What about the firms' resources? Your ability
to successfully wage a standards war depends on your ownership of seven key assets:
control over an installed base of users;
intellectual property rights;
ability to innovate;
first-mover advantages;
manufacturing capabilities;
strength in complements; and
brand name and reputation.
What these assets have in common in that they place you in a potentially unique
position to contribute to the adoption of a new technology. If you own these
assets, your value-added to other players is high. Some assets, however, such
as the ability to innovate or manufacturing capabilities, may even be more
valuable in peace than in war.
No one asset is decisive. For example, control over an older generation of
technology does not necessarily confer the ability to pick the next generation.
Sony and Philips controlled CDs but could not move unilaterally into DVDs.
Atari had a huge installed base of firstgeneration video games in 1983, but
Nintendo's superior technology and hot new games caught Atari flat-footed. The
early leader in modems, Hayes, tried to buck the crowd when modems operating at
9600 kbps were introduced, and ended up in Chapter 11.
Don't forget that customers as well as technology suppliers can control key
assets, too. A big customer is automatically in "control" of at least
part of the installed base. America Online recognized this in the recent 56k
modem standards battle. Content providers played a key role in the DVD
standards battle. IBM was pivotal in moving the industry from 5%"
diskettes to 3'" disks. Most recently, TCI has not been shy about flexing
its muscle in the battle over the technology used in TV set-top boxes.
(Table Omitted)
Captioned as: TABLE I.
Control over an Installed Base of Customers
An incumbent firm, like Microsoft, that has a large base of loyal or locked-in
customers is uniquely placed to pursue an Evolution strategy offering backward
compatibility. Control over an installed base can be used to block cooperative
standard setting and force a standards war. Control can also be used to block
rivals from offering compatible products, thus forcing them to play the more
risky Revolution strategy.
Intellectual Property Rights
Firms with patents and copyrights controlling valuable new technology or
interfaces are clearly in a strong position. Qualcomm's primary asset in the
digital wireless telephone battle was its patent portfolio. The core assets of
Sony and Philips in the CD and DVD areas were their respective patents.
Usually, patents are stronger than copyrights, but computer software copyrights
that can be used to block compatibility can be highly valuable. This is why
Lotus fought Borland all the way to the Supreme Court to try to block Borland's
use of the Lotus command structure (see below), and why Microsoft watched the
trial intently to protect Excel's ability to read macros originally written for
Lotus 1-2-3.
Ability to Innovate
Beyond your existing intellectual property, the ability to make proprietary
extensions in the future puts you in a strong position today. In the color TV
battle, NBC's RSD capabilities were crucial after the FCC initially adopted the
CBS color system. NBC's engineers quickly developed a color system that was
compatible with the existing black-and-white sets, a system which the FCC then
accepted. Hewlett-Packard's engineering skills are legendary in Silicon Valley;
it is often in their interest to compromise on standards since they can
out-engineer their competition once the standard has been defined, even if they
have to play some initial catch up.
First-Mover Advantages
If you already have done a lot of product development work and are farther down
the learning curve than the competition, you are in a strong position. Netscape
obtained stunning market capitalization based on a their ability to bring new
technology to market quickly. RealNetworks currently has a big lead on Microsoft
in audio and video streaming.
Manufacturing Capabilities
If you are a low-cost producer, due to either scale economies or manufacturing
competence, you are in a strong position. Cost advantages can help you survive
a standards war, or capture share competing to sell a standardized product.
Compaq and Dell both have pushed hard on driving down their manufacturing
costs, which gives them a strong competitive advantage in the PC market.
Rockwell has lower costs than its competitors in making chipsets for modems. HP
has long been a team player in Silicon Valley, welcoming standards because of
their engineering and manufacturing skills. These companies benefit from open
standards, which emphasize the importance of efficient production.
Strength in Complements
If you produce a product that is a significant complement for the market in
question, you will be strongly motivated to get the bandwagon rolling. This,
too, puts you in a natural leadership position, since acceptance of the new
technology will stimulate sales of the other products you produce. This force
is stronger, the larger are your gross margins on your established products.
Intel's thirst to sell more CPUs has been a key driver in their efforts to
promote new standards for other PC components, including interfaces between
motherboards and CPUs, busses, chipsets, and graphics controllers.
Reputation and Brand Name
A brand-name premium in any large market is highly valuable. But reputation and
brand name are especially valuable in network markets, where expectations are
pivotal. It's not enough to have the best product; you have to convince
consumers that you will win. Previous victories and a recognized name count for
a lot in this battle. Microsoft, HP, Intel, Sony, and Sun each have powerful
reputations in their respective domains, giving them instant credibility.'o
Preemption
Preemption is one of two crucial marketplace tactics that arise over and over
again in standards battles. The logic of preemption is straightforward: build
an early lead, so positive feedback works for you and against your rival. The
same principle applies in markets with strong learning-by-doing: the first firm
to gain significant experience will have lower
costs and can pull even further ahead. Either way, the trick is to exploit
positive feedback. With learning-bydoing, the positive feedback is through
lower costs. With network externalities, the positive feedback comes on the
demand side; the leader offers a more valuable product or service.
One way to preempt is simply to be first to market. Product development and
design skills can be critical to gaining a first-mover advantage. But watch
out: early introduction also can entail compromises in quality and a greater
risk of bugs, either of which can doom your product. This was the fate of the
color television system promoted by CBS and of Japan's HDTV system. The race
belongs to the swift, but speed must come from superior product design, not by
marketing an inferior system.
In addition to launching your product early, you need to be aggressive early on
to build an installed base of customers. Find the "pioneers" (a.k.a.
gadget freaks) who are most keen to try new technology and sign them up
swiftly. Pricing below cost (i.e., penetration pricing) is a common tactic to
build an installed base. Discounting to attract large, visible, or influential
customers is virtually unavoidable in a standards war.
In some cases, especially for software with a zero marginal cost, you can go
beyond free samples and actually pay people to take your product. As we see it,
there is nothing special about zero as a price, as long as you have multiple
revenue streams to recover costs. Some cable television programmers pay cable
operators to distribute their programming, knowing that a larger audience will
augment their advertising revenues. In the same fashion, Netscape is prepared
to give away its browser for free, or even pay OEMs (original equipment
manufacturers) to load it on new machines, in order to increase the usage of
Navigator and thus direct more traffic to the Netscape Web site.
The big danger with negative prices is that someone will accept payment for
"using" your product and then not really use it. This problem is
easily solved in the cable television context, because programmers simply
insist that cable operators actually carry their programming once they are paid
to do so. Likewise, Netscape can check that an OEM loads Navigator (in a
specified way) on new machines, and can conduct surveys to see just how the OEM
configuration affects usage of Navigator.11
Before you go overboard giving your product away, or paying customers to take
it, you need to ask three questions. First, if you pay someone to take your
product, will they really use it and generate network externalities for other,
paying customers? Second, how much is it really worth to you to build up your
installed base? Where is the offsetting revenue stream, and when will it
arrive? Third, are you fooling yourself? Beware the well-known "Winner's
Curse": the tendency of the most optimistic participant to win in a
bidding war, only to find that they were overly optimistic and other bidders
were more realistic.
Penetration pricing may be difficult to implement if you are building a
coalition around an "open" standard. The sponsor of a proprietary
standard can hope to recoup the losses incurred during penetration pricing once
it controls an established technology. Without a sponsor, no single supplier
will be willing to make the necessary investments to preempt using penetration
pricing. For precisely this reason, penetration pricing can be particularly
effective when used by a company with a proprietary system against a rival
touting its openness.
Another implication is that the player in a standards battle with the largest
profit streams from related products stands to win the war. We have seen this
with smart cards in Europe. They were introduced with a single
applicationpublic telephone service-but soon were expanded to other
transactions involving small purchases. Eventually, many more applications such
as identification and authentication will be introduced. Visa, MasterCard, and
American Express are already jockeying for position in the smart card wars.
Whichever player can figure out the most effective way to generate multiple revenue
streams from an installed base of smart card holders will be able to bid most
aggressively, but still profitably, to build up the largest base of customers.
Expectations Management
The second key tactic in standards wars is the management of expectations.
Expectations are a major factor in consumer decisions about whether or not to
purchase a new technology, so make sure that you do your best to manage those
expectations. Just as incumbents will try to knock down the viability of new
technologies that emerge, so will those very entrants strive to establish
credibility.
Vaporware is a classic tactic aimed at influencing expectations: announce an
upcoming product so as to freeze your rival's sales. In the 1994 antitrust case
brought by the Justice Department against Microsoft, Judge Sporkin cited
vaporware as one reason why he found the proposed consent decree insufficient.
In an earlier era, IBM was accused of the same tactic. Of course, drawing the
line between "predatory product pre-announcements" and simply being
late bringing a product to market is not so easy to draw, especially in the
delay-prone software market. Look at what happened to Lotus in spreadsheets and
Ashton-Tate and database software. After both of these companies repeatedly
missed launch dates, industry wags said they should be merged and use the stock
ticker symbol "LATE." We must note with some irony that Microsoft's
stock took a 5.3% nosedive in late 1997 after Microsoft announced a delay in
the launch of Windows 98 from the first to the second quarter of 1998.
The most direct way to manage expectations is by assembling allies and by
making grand claims about your product's current or future popularity. Sun has
been highly visible in gathering allies in support of Java, including taking
out full-page advertisements listing the companies in the Java coalition.
Indicative of how important expectations management is in markets with strong
network externalities, WordPerfect even filed a court complaint against
Microsoft to block Microsoft from claiming that its word processing software
was the most popular in the world. Barnes S Noble did the same thing to Amazon,
arguing that their claim to being the "world's largest bookstore" was
misleading.
Once You've Won
Moving on from war to the spoils of victory, let's consider how best to proceed
once you have actually won a standards war. Probably you made some concessions
to achieve victory, such as promises of openness or deals with various allies.
Of course, you have to live with those, but there is still a great deal of room
for strategy. In today's high-tech world, the battle never really ends. So,
take a deep breath and be ready to keep moving.
Staying on Your Guard
Technology marches forward. You have to keep looking out for the next generation
of technology, which can come from unexpected directions. Microsoft, with all
its foresight and savvy, has had to scurry to deal with the Internet phenomenon
and try to defuse any threat to their core business.
You may be especially vulnerable if you were victorious in one generation of
technology through a preemption strategy. Going early usually means making
technical compromises, which gives that much more room for others to execute an
incompatible Revolution strategy against you. Apple pioneered the market for
personal digital assistants, but U.S. Robotics perfected the idea with their
Palm Pilot. If your rivals attract the power users, your market position and
the value of your network may begin to erode.
The hazards of moving early and then lacking flexibility can be seen in the
case of the French Minitel system. Back in the 1980s, the French were world
leaders in on-line transactions with the extensive Minitel computer network,
which was sponsored and controlled by France Telecom. Before the Internet was
widely known, much less used, million of French subscribers used the Minitel
system to obtain information and conduct secure on-line transactions. Today,
Minitel boasts more than 35 million French subscribers and 25,000 vendors. One
reason Minitel has attracted so many suppliers is that users pay a fee to
France Telecom each time they visit a commercial site, and a portion of these
fees are passed along to vendors. Needless to say, this is quite a different
business model than we see on the Web.
Now, however, the Minitel systems is seen as inflexible, and France is lagging
behind in moving onto the Internet. Just as companies that invested in
dedicated word processing systems in the 1970s were slow to move to more
generalized personal computers in the 1980s, the French have been slow to
invest in equipment that can access the Internet. Only about 3% of the French
population uses the Internet, far short of the estimated 20% in the U.S. and 9%
is the U.K. and Germany. Roughly 15% of French companies have a Web site,
versus nearly 35% of U.S. businesses. Only in August 1997 did the French
government admit that the Internet, not Minitel, was the way of the future
rather than an instrument of American cultural imperialism. France Telecom is
now in the planning stages to introduce next-generation Minitel terminals that
will access the Internet as well as Minitel.
What is the lesson here? The French sluggishness to move to the Internet stems
from two causes that are present in many other settings. First, France Telecom
and the vendors had an incentive to preserve the revenue streams they were
earning from Minitel. This is understandable, but it should be recognized as a
choice to harvest an installed base, with adverse implications for the future.
Milking the installed base is sometimes the right thing to do, but make this a
calculated choice, not a default decision. Second, moving to the Internet
presents substantial coll
ective switching costs-and less incremental value-to French consumers in
contrast with, say, American consumers. Precisely because Minitel was a
success, it reduced the attractiveness of the Internet.
The strategic implication is that you need a migration path or roadmap for your
technology. If you cannot improve your technology with time, while offering
substantial compatibility with older versions, you will be overtaken sooner or
later. Rigidity is death, unless you build a really big installed base, and
even this will fade eventually without improvements.
Offer Customers a Migration Path
To fend off challenges from upstarts, you need to make it hard for rivals to
execute a revolution strategy. The key is to anticipate the next generation of
technology and co-opt it. Look in all directions for the next threat and take
advantage of the fact that consumers will not switch to a new incompatibility
technology unless it offers a marked improvement in performance. Microsoft has
been the master of this strategy with its "Embrace and Extend"
philosophy of anticipating or imitating improvements and incorporating them
into its flagship products.12 Avoid being frozen in place by your own success.
If you cater too closely to your installed base by emphasizing backward
compatibility, you open the door to a Revolution strategy by an upstart. This is
precisely what happened to Ashton-Tate in databases, allowing Borland and later
Microsoft to offer far superior performance with their Paradox and FoxPro
products. Your product road map has to offer your customers a smooth migration
path to everimproving technology, and it must stay close to, if not on, the
cutting edge.
One way to avoid being dragged down by the need to retain compatibility is to
give older members of your installed base free or inexpensive upgrades to a
recent but not current version of your product. This is worth doing for many
reasons: users of much older versions have revealed that they do not need the
latest bells and whistles and thus are less likely to actually buy the latest
version; the free "partial" upgrade can restore some lost customer
loyalty; you can save on support costs by avoiding "version-creep";
and you can avoid being hamstrung in designing your latest products by a
customer-relations need to maintain compatibility with older and older
versions. To compromise the performance of your latest version in the name of
compatibility with ancient versions presents an opening for a rival to build an
installed base among more demanding users. Happily, this "lagged
upgrade" approach is easier and easier with distribution so cheap over the
Internet.
Microsoft did a good job with this problem with migration to Windows 95.
Politely put, Windows 95 is a kludge, with all sorts of special workarounds to
allow DOS programs to execute in the Windows environment, thereby maintaining
compatibility with customers' earlier programs. Microsoft's plan with Windows
98 is to move the consumer version of Windows closer to the professional
version, Windows NT, eventually ending up with only one product, or at least
only one user interface.
Commoditize Complementary Products
Once you've won, you want to keep your network alive and healthy. This means
that you've got to attend not only to your own products, but to the products
produced by your complementors as well. Your goal should be to retain your franchise
as the market leader, but have a vibrant and competitive market for complements
to your product.
This can be tricky. Apple has flipped back and forth on its developer relations
over the years. First they wanted to just be in the computer business, and let
others develop applications. Then they established a subsidiary, Claris, to do
applications development. When this soured relations with other developers they
spun Claris off. And so it went-a back-and-forth dance.
Microsoft faced the same problem, but with a somewhat different strategy. If an
applications developer became successful, Microsoft just bought them (or tried
to-Microsoft's intended purchase of Intuit was blocked by the Department of
Justice). Nowadays a lot of new business plans in the software industry have
the same structure: "Produce product, capture emerging market, be bought
by Microsoft."
Our view is that you should try to maintain a competitive market in
complementary products and avoid the temptation to meddle. Enter into these
markets only if integration of your core product with adjacent products adds
value to consumers, or if you can inject significant additional competition to
keep prices low. If you are truly successful, like Intel, you will need to spur
innovation in complementary products to continue to grow, both by capturing
revenues from new complementary products and by stimulating demand for your
core product.
Competing Against Your Own Installed Base
You may need to improve performance just to compete against your installed
base, even without an external threat. How can you continue to grow when your
information product or technology starts to reach market saturation? One answer
is to drive innovation ever faster. Intel is pushing to improve hardware
performance of complementary products (such as graphics chips and chipsets) and
helping develop applications that crave processing power so as to drive the
hardware upgrade cycle. Competition with one's own installed base is not a new
problem for companies selling durable goods. The stiffest competition faced by
Steinway in selling pianos is from used Steinways.
One way to grow even after you have a large installed base is to start
discounting as a means of attracting the remaining customers who have
demonstrated (by waiting) that they have a relatively low willingness-to-pay
for your product. This is a good instinct, but be careful. First, discounting
established products is at odds with a penetration pricing strategy to win a
standards war. Second, if you regularly discount products once they are well
established, consumers may learn to wait for the discounts. The key question:
Can you expand the market and not spoil your margins for traditional customers?
Economists have long recognized this as the "durable-goods monopoly"
problem. Ronald Coase, recent winner of the Nobel Prize in Economics, wrote 35
years ago about the temptation of a company selling a durable product to offer
lower and lower prices to expand the market once many consumers already
purchased the durable good. He conjectured that consumers would come to
anticipate these price reductions and hold off buying until prices fall. Since
then, economists have studied a variety of strategies designed to prevent the
resulting erosion of profits. The problem raised by Coase is especially severe
for highly durable products such as information and software.
One of the prescriptions for solving the durable-goods monopoly problem is to
rent your product rather than sell it. This will not work for a microprocessor
or a printer, but rapid technological change can achieve the same end. If a
product becomes obsolete in two or three years, used versions won't pose much
of a threat to new sales down the line. This is a great spur for companies like
Intel to rush ahead as fast as possible increasing the speed of their
microprocessors. The same is true on the software side, where even vendors who
are dominant in their category (such as Autodesk in computer-aided design) are
forced to improve their programs to generate a steady stream of revenues.
Protecting Your Position
A variety of defensive tactics can help secure your position. This is where
antitrust limits come in most sharply, however, since it is illegal to
"maintain a monopoly" by anticompetitive means.
One tactic is to offer ongoing attractive terms to important complementors. For
example, Nintendo worked aggressively to attract developers of hit games and
used its popularity to gain very strong distribution. This tactic can, however,
cross the legal line if you insist that your suppliers, or distributors, deal
with you to the exclusion of your rivals. For example, FTD, the floral network,
under pressure from the Justice Department, had to cancel its program giving
discounts to florists who used FTD exclusively. Since FTD had the lion's share
of the floral delivery network business, this quasi-exclusivity provision was
seen as protecting FTD's near-monopoly position. Ticketmaster was subjected to
an extensive investigation for adopting exclusivity provisions in its contracts
with stadiums, concert halls, and other venues. The Justice Department in 1994
attacked Microsoft's contracts with OEMs for having an effect similar to that
of exclusive licenses.
A less controversial way to protect your position is to take steps to avoid
being held up by others who claim that your product infringes their patents or
copyrights. Obviously, there is no risk-free way to do this. However, it makes
a great deal of sense to ask those seeking access to your network to agree not
to bring the whole network down in an infringement action. Microsoft took steps
along these lines when it launched Windows 95, including a provision in the
Windows 95 license for OEMs that prevented Microsoft licensees from attempting
to use certain software patents to block Microsoft from shipping Windows 95.
Intel regularly asks companies taking licenses to its open specifications to
agree to offer royalty-free licenses to other participants for any patents that
would block the specified technology. This "two-sided openness"
strategy prevents ex post hold-up problems and helps safely launch a new
specification.
Leveraging Your Installed Base
Once you have a strong installed base, basic principles of competitive strategy
dictate that you seek to leverage into adjacent product spaces, exploiting the
key assets that give you a unique ability to create value for consumers in
those spaces. In some cases, control over an interface can
be used to extend leadership from one side of the interface to the other.
But don't get carried away. You may be better off encouraging healthy
competition in complementary products, which stimulates demand for your core
product, rather than trying to dominate adjacent spaces. Acquisitions of
companies selling neighboring products should be driven by true synergies of
bringing both products into the same company, not simply by a desire to expand
your empire. Again, legal limits on both "leveraging" and on vertical
acquisitions can come into play. For example, the FTC forced Time Warner to
agree to carry a rival news channel on its cable systems when Time Warner
acquired CNN in its merger with Turner.
Geographic expansion is yet another way to leverage your installed base. This
is true for traditional goods and services, but with a new twist for network
products: when expanding the geographic scope of your network, make sure your
installed base in one region becomes a competitive advantage in another region.
But careful: don't build a two-way bridge to another region where you face an
even stronger rival; in that case, more troops will come across the bridge
attacking you than you can send to gain new territory.
Geographic effects were powerful in the FCC auctions of spectrum space for PCS
services, the successor to the older cellular telephone technology. If you
provide Personal Digital Assistance (PDA) wireless services in Minneapolis, you
have a big advantage if you also provide such services in St. Paul. The market
leader in one town would therefore be willing to outbid rivals in neighboring locations.
In the PCS auctions, bidders allegedly "signaled" their
most-preferred territories by encoding them into their bids as an attempt to
avoid a mutually unprofitable bidding war. The Department of Justice is
investigating these complaints. Our point is not to offer bidding strategy, but
to remind you that geographic expansion of a network can be highly profitable.
Network growth generates new customers and offers more value to existing
customers at the same time.
Staying a Leader
How can you secure a competitive advantage for yourself short of maintaining
direct control over the technology, e.g., through patent or copyright
protection? Even without direct control over the installed base or ownership of
key patents, you may be able to make the other factors work for you, while
garnering enough external support to set the standards you want.
If you have a good development team, you can build a bandwagon using an
"openness" approach of ceding current control over the technology
(e.g., through licenses at low or nominal royalties) while keeping tight
control over improvements and extensions. If you know better than others how
the technology is likely to evolve, you can use this informational advantage to
preserve important future rights without losing the support of your allies. IBM
chose to open up the PC, but then they lost control because they did not see
what the key assets would be in the future. Besides the now-obvious ones (the
design of the operating system and manufacturing of the underlying microprocessor),
consider the example of interface standards between the PC and the monitor.
During the 1980s, IBM set the first four standards: the Monochrome Graphics
Adapters (MGA), the Color Graphics Adapter (CGA), the Enhanced Graphics Adapter
(EGA), and the Video Graphics Adapter (VGA), the last in 1987. But by the time
of the VGA, IBM was losing control, and the standard started to splinter with
the Super VGA around 1988. Soon, with the arrival of the VESA interface,
standard-setting passed out of IBM's hands altogether. By anticipating advances
in the resolution of monitors, IBM could have done more to preserve its power
to set these interface standards, without jeopardizing the initial launch of
the PC.
Developing proprietary extensions is a valuable tactic to recapture at least
partial control over your own technology. You may not be able to exert strong
control at the outset, but you may gain some control later if you launch a
technology that takes off and you can be first to market with valuable improvements
and extensions.
One difficulty with such an approach is that your new technology may be too
successful. If the demand for your product grows too fast, many of your
resources may end up being devoted to meeting current demand rather than
investing in RSD for the future. This happened to Cisco. All of their energies
were devoted to the next generation of networking gear, leaving them little
time for long-run research. If you are lucky enough to be in Cisco's position,
do what they did: use all the profits you are making to identify and purchase
firms that are producing the next-generation products. As Cisco's CEO, John
Chambers, puts it: "We don't do research-we buy research!"
Allow complementors, and even rivals, to participate in developing standards,
but under your terms. Clones are fine, so long as you set the terms under which
they can operate. Don't flip-flop in your policies, as Apple did with its done
manufacturers: stay open, but make sure that you charge enough for access to
your network (e.g., in the form of licensing fees) that your bottom line does
not suffer when rivals displace your own sales. Build the opportunity costs of
lost sales into your access prices or licensing fees.
Rear-Guard Actions
What happens if you fall behind? Can you ever recover?
That depends upon what you mean by "recover." Usually it is not
possible to wrest leadership from another technology that is equally good and
more established, unless your rival slips up badly. However, if the network
externalities are not crushing, you may be able to protect a niche in the
market. And you can always position yourself to make a run at leadership in the
next generation of technology.
Atari, Nintendo, Sega, and Sony present a good example. Atari was dominant in
8-bit systems, Nintendo in 16-bit systems, Sega made inroads by being
first-to-market with 32-bit systems, and Sony is giving Nintendo a run for
their money in 64-bit systems. Losing one round does not mean you should give
up, especially if backward compatibility is not paramount.
This leaves a set of tricky issues of how to manage your customers if you have
done poorly in one round of the competition. Stranding even a small installed
base of customers can have lasting reputational effects. IBM was concerned
about this when they dropped the PC Jr. in the mid-1980s. Apart from consumer
goodwill, retaining a presence in the market can be vital to keeping up
customer relations and brand identity, even if you have little prospect of
making major sales until you introduce a new generation of products. Apple
faces this problem with their new operating system, Rhapsody. How do they
maintain compatibility with their loyal followers while still building a path
to what they hope will be a dramatic improvement in the operating environment?
Adapters and Interconnection
A tried and true tactic when falling behind is to add an adapter, or to somehow
interconnect with the larger network. This can be a sign of weakness, but one
worth bearing if the enhanced network externalities of plugging into a far
larger network are substantial. We touched on this in our discussion of how to
negotiate a truce; if you are negotiating from weakness, you may simply seek
the right to interconnect with the larger network.
The first question to ask is whether you even have the right to build an
adapter. Sometimes the large network can keep you out. Atari lacked the
intellectual property rights to include an adapter in their machines to play
Nintendo cartridges, because of Nintendo's lock-out chip. In other cases, you
may be able to break down the door, or at least try. The dominant ATM network
in Canada, Interac, was comV=elled to let non-member banks interconnect. In the
telephone area, the FCC is implementing elaborate rules that will allow
competitive local exchange carriers to interconnect with the incumbent monopoly
telephone networks.
The most famous legal case of a less-popular network product maneuvering to
achieve compatibility is the battle between Borland and Lotus in spreadsheets.
To promote its QuattroPro spreadsheet as an alternative to the dominant
spreadsheet of the day, Lotus 1-2-3, Borland not only made sure than QuattroPro
could import Lotus files, but copied part of the menu structure used by Lotus.
Lotus sued Borland for copyright infringement. The case went all the way to the
Supreme Court; the vote was deadlocked so Borland prevailed based on its
victory in the First Circuit Court of Appeals. This case highlights the
presence of legal uncertainty over what degree of imitation is permissible; the
courts are still working out the limits on how patents and copyrights can be
used in network industries.
There are many diverse examples of "adapters.' Conversion of data from
another program is a type of adapter. Translators and emulators can serve the
same function when more complex code is involved. Converters can be one-way or
two-way, with very different strategic implications. Think about WordPerfect
and Microsoft Word today. WordPerfect is small and unlikely to gain much share,
so they benefit from two-way compatibility. Consumers will be more willing to
buy or upgrade WordPerfect if they can import files in Word format and export
files in a format that is readable by users of Word. So far, Word will import
files in WordPerfect format, but if Microsoft ever eliminates this feature of
Word, WordPerfect should attempt to offer an export capability that preserves
as much information as possible.
The biggest problem with adapters, when they are technically and legally
possible, is performance degradation. Early hopes that improved processing
power would make emulation easy have proven false. Tasks become more complex.
Digital's efforts with its Alpha
microprocessor illustrate some of the ways in which less popular technologies
seek compatibility. The Alpha chip has been consistently faster than the
fastest Intel chips on the market. Digital sells systems with Alpha chips into
the server market, a far smaller market than the desktop and workstation
markets. And Digital's systems are far more expensive than systems using Intel
chips. As a result, despite its technical superiority, the Alpha sold only
300,000 chips in 1996 compared to 65 million sold by Intel. This leaves Digital
in the frustrating position of having a superior product but suffering from a
small network. Recognizing that Alpha is in a precarious position, Digital has
been looking for ways to interconnect with the Intel (virtual) network. Digital
offers an emulator to let its Alpha chip run like an Intel architecture chip,
but most of the performance advantages that Alpha offers are neutralized by the
emulator. Hoping to improve the performance of systems using the Alpha chip,
Digital and Microsoft announced in January 1998 an enhanced Alliance for
Enterprise Computing, under which Windows NT server-based products will be
released concurrently for Alpha- and Intel-based systems. Digital also has
secured a commitment from Microsoft that Microsoft will cooperate to provide
source-code compatibility between Alpha- and Intel-based systems for Windows NT
application developers, making it far easier for them to develop applications
to run on Alpha-based systems in native mode.
Adapters and converters among software programs are also highly imperfect.
Converting files from WordStar to WordPerfect, and now from WordPerfect to
Word, is notoriously buggy. Whatever the example, consumers are rightly wary of
translators and emulators, in part because of raw performance concerns and in
part because of lurking concerns over just how compatible the conversion really
is: consider the problems that users have faced with Intel to Motorola
architectures, or dBase to Paradox databases.
Apple offers a good example of a company that responded to eroding market share
by adding adapters. Apple put in disk drives that could read floppy disks
formatted on DOS and Windows machines in the mid-eighties. In 1993, Apple
introduced a machine that included an Intel 486 chip and could run DOS and
Windows software along with Macintosh software. But Apple's case also exposes the
deep tension underlying an adapter strategy: the adapter adds (some) value, but
undermines confidence in the smaller network itself.
Finally, be careful about the large network changing interface specifications
to avoid compatibility. IBM was accused of this in mainframe computers. Indeed,
we suggested this very tactic in the section above on strategies for winners,
so long as the new specifications are truly superior, not merely an attempt to
exclude competitors.
Survival Pricing
The marginal cost of producing information goods is close to zero. This means
that you can cut your price very low and still cover (incremental) costs.
Hence, when you find yourself falling behind in a network industry, it is
tempting to cut price in order to spur sales, a tactic we call survival
pricing.
However, the temptation should be resisted. Survival pricing is unlikely to
work. It shows weakness, and it is hard to find examples where it made much
difference. Computer Associates gave away "Simply Money" (for a $6.95
shipping and handling fee), but this didn't matter. Simply Money still did not
take off in its battle against Quicken and Money. On the other hand, Computer
Associates got the name and vital statistics of each buyer, which was worth
something in the mail list market, so it wasn't a total loss. IBM offered OS/2
for as little as $50, but look where it got them. Borland priced QuattroPro
very aggressively when squeezed between Lotus 1-2-3 and Microsoft Excel back in
1993.
The problem is that the purchase price of software is minor in comparison with
the costs of deployment, training, and support. Corporate purchasers, and even
individual consumers, were much more worried about picking the winner of the
spreadsheet wars than they were in whether their spreadsheet cost $49.95 or
$99.95. At the time of the cut-throat pricing, Borland was a distant third in
the spreadsheet market. Lotus and Microsoft both said they would not respond to
the low price. Frank Ingari, Lotus's vice president for marketing, dismissed
Borland as a "fringe player and said the $49 price was a "last gasp
move.'
Survival pricing-cutting your price after the tide has moved against you-should
be distinguished from penetration pricing, which is offering a low price to
invade another market. Borland used penetration pricing very cleverly in the
early 1980s with its Turbo Pascal product. Microsoft, along with other compiler
companies, ignored Turbo Pascal, much to their dismay later on.
Legal Approaches
If all else fails, sue. No, really. If the dominant firm has promised to be
open and has reneged on that promise, you should attack its bait-and-switch
approach. The Supreme Court in the landmark Kodak case opened the door to
antitrust attacks along these lines, and many companies have taken up the invitation.
The key is that a company may be found to be a "monopolist" over its
own installed base of users, even if it faces strong competition to attract
such users in the first place. Although the economics behind the Kodak case are
murky and muddled, it can offer a valuable lever to gain compatibility or
interconnection with a dominant firm.
Conclusions and Lessons
Before you can craft standards strategy, you first need to understand what type
of standards war you are waging. The single most important factor to track is
the compatibility between the dueling new technologies and established
products. Standards wars come in three types: Rival Evolutions, Rival
Revolutions, and Revolution versus Evolution.
Strength in the standards game is determined by ownership of seven critical
assets:
control of an installed base
intellectual property rights
ability to innovate
first mover advantage
manufacturing abilities
presence in complementary products
brand name and reputation
Our main lessons for strategies and tactics, drawn from dozen of standards wars
over the past century and more, are these:
Before you go to war, assemble allies. You'll need the support of consumers,
suppliers of complements, and even your competitors. Not even the strongest
companies can afford to go it alone in a standards war.
Preemption is a critical tactic during a standards war. Rapid design cycles,
early deals with pivotal customers, and penetration pricing are the building
blocks of a preemption strategy.
Managing consumer expectations is crucial in network markets. Your goal is to
convince customers-and your complementors-that you will emerge as the victor.
Such expectations can easily become a self-fulfilling prophecy when network
effects are strong. To manage expectations you should engage in aggressive
marketing, make early announcements of new products, assemble allies, and make
visible commitments to your technology.
When you've won your war, don't rest easy. Cater to your own installed base and
avoid complacency. Don't let the desire for backward compatibility hobble your
ability to improve your product; doing so will leave you open to an entrant
offering less compatibility but superior performance. Commoditize complementary
products to make your systems more attractive for consumers.
If you fall behind, avoid survival pricing; it just signals weakness. A better
tactic is to establish a compelling performance advantage, or to interconnect
with the prevailing standard using converters and adapters.
Footnote:
Prepared for the California Management Review.This material is adapted from our
book, Information Rules:A Strategic Guide to the Network Economy (Harvard
Business School Press, Boston, MA, 1998). See www.inforules.com for further
information about the book. To order a copy, call 888-500-1016.We are indebted
to our colleagues Joseph Farrell and Michael L. Katz who have greatly
contributed over the past 15 years to our understanding of these issues.
Footnote:
Notes
Footnote:
For a lengthy discussion of railroad gauge standardization, see Amy
Friedlander, Emerging Infrastructure: The Growth of Railroads (Reston, VA:
Corporation for National Research Initiatives, 1995).
For further details on the Battle of the Systems, see Julie Ann Bunn and Paul
David, "The Economics of Gateway Technologies and Network Evolution:
Lessons from Electricity Supply History," Information Economics and
Policy, 3/2 (1988). 3. In this context, Edison's efforts can be seen as an
attempt to prevent or delay tipping towards AC, perhaps to obtain the most money
in selling his DC interests. 4. A very nice recounting of the color television
story can be found in David Fisher
Footnote:
and Marshall Fisher, "The Color War," Invention d Technology, 3/3 (
1997). See, also, Joseph Farrell and Carl Shapiro, "Standard Setting in
High-Definition Television," Brookings Papers on Economic Activity:
Microeconomics (1992). For color TV to truly offer value to viewers, it was not
enough to get set manufacturers and networks to agree on a standard; they had
to produce sets that performed well at reasonable cost, they had to create
compelling content, and they had to induce broadcasters to invest in
transmission gear. The technology was just not ready for the mass market in
1953, much less 1950. Interestingly, the Euro
Footnote:
peans, by waiting another decade before the adoption of PAL and SECAM, ended up
with a better system. The same leapfrogging is now taking place in reverse: the
digital HDTV system being adopted in the U.S. is superior to the system
selected years before by the Japanese.
For a fuller discussion of positive feedback, network effects, and network
externalities, see Chapter 7 of Carl Shapiro and Hal R. Var
ian, Information Rules: A Strategic Guide to the Network Economy (Boston, MA:
Harvard Business School Press, 1998). See, also, Michael Katz and Carl Shapiro,
"Systems Competition and Network Effects,' Journal of Economic
Perspectives, 8/2 ( 1994); Brian Arthur, Increasing Returns and Path Dependence
in the Economy (Ann Arbor, MI: University of Michigan Press, 1994).
Footnote:
We recognize, indeed emphasize, that building an alliance of customers,
suppliers, and complementors to support one technology over another in a
standards battle can be the single most important tactic in such a struggle. We
explore alliances and cooperative strategies to achieve compatibility
separately in Chapter 8 of Information Rules [Shapiro and Varian, op. cit.].
See, also, David B. Yoffie, "Competing in the Age of Digital Convergence,'
California Management Review, 38/4 ( 1996).
Footnote:
8. For a discussion of the antitrust treatment of standards, see the Federal
Trade Commission Staff Report, Competition Policy in the New High-Tech, Global
Marketplace, Chapter 9, "Networks and Standards"; Joel Klein,
"Cross-Licensing and Antitrust Law," 1997, available at
www.usdoj.gov/atr/public/speeches/1123.htm; Carl Shapiro, "Antitrust in
Network Industries," 1996, available at
www.usdoj.gov/atr/public/speeches/shapir.mar; Carl Shapiro, "Setting
Compatibility Standards: Cooperation or Collusion?" Working Paper,
University of California, Berkeley, 1998.
Footnote:
9. We cannot explore cooperation and compatibility tactics in any depth here.
We discuss tactics for participation in formal standard setting in Chapter 8 of
Information Rules [Shapiro and Varian, op. cit.].
10. Even these companies have had losers, too, such as Microsoft's Bob, Intel's
original Celeron chip, and Sun's 386 platform. Credibility and brand name
recognition without allies and a sound product are not enough.
Footnote:
11. Manufacturers do the same thing when they pay "slotting
allowances" to supermarkets for shelf space by checking that their
products are actually displayed where they are supposed to be displayed.
12. Indeed, the strategy has been so successful that some have amended the name
to "Embrace, Extend and Eliminate.'