Florida State
University

Instructional
Systems
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Highly
Skilled
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Communication
Articulating
goals and processes of the program/project to several
publics. Conceptualizing, synthesizing, promoting and
directing a program/project that reflects a commitment
to organizational goals and professional ethics.
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1.
Communicates effectively in professional writing.
The
ability to write clearly is arguably the most important
skill one can have in an online, distance learning environment
as almost every encounter with students and instructors
occurs via the written word. Through my ODL degree program,
I have taken the time necessary to ensure my written products
communicate my thoughts in a clear and professional manner.
One of the best examples of my ability to communicate effectively
in professional writing was the paper I wrote entitled A
Model for Designing Online Collaborative Learning. Written
for EME 6635: Design of Online Collaborate Learning,
this paper provides educators with a systematic roadmap
for designing online collaborative learning activities.
The paper not only discusses specific
procedures for developing effective collaborative learning
activities, but it also includes a collaborative
learning instructional design model, which is a derivative
of the Reiser and Dick model - a traditional ISD model originally
created for teachers. On the advice of my two instructors
for EME 6635, I submitted this manuscript for publication
consideration, and it was accepted for publication in Distance
Learning, the official publication of the U.S.
Distance Learning Association.
2.
Communicates effectively in instructional materials and other
forms of instruction.
In
EME 6636: A Systems Approach to the Management of Change,
I collaborated with a two teammates to create a stand-alone
PowerPoint brief entitled Assimilation
Capacity: Understanding the Limits of Organizational Change.
Designed to teach fellow classmates about the concept of
assimilation capacity, we used graphics and slide notes
to successfully to present this complex organizational concept.
For example, on slide 4, we utilized a sponge
analogy to help students understand the definition of
assimilation capacity. Then, on slide 11, we used recent
statistics to help explain the "changing nature
of change." Finally, on slide 16, we used a simple
graphic to help explain the concept of future shock
and its organizational implications.
One
of the most difficult group assignments in my entire ODL
program occurred in EME 6415: Development of Computer
Courseware. During this course, my team of three developed,
from scratch, a complete online course designed to teach
a novice computer user how to create a drag-and-drop activity
using Authorware (a very complex, non-intuitive computer
courseware development tool). We were successful in this
endeavor because we were able to effectively communicate
our instructional intent. For instance, we used a logical,
user-friendly
interface which gave our students the ability to easily
navigate our course. Not only could they go forward and
backward within the course, but they could also access any
chapter, navigate to the glossary, or exit the course entirely
from any page. Additionally, because we used an extensive
array of diagrams,
our users were able understand our online instructions and
complete the tutorial successfully.
3.
Works effectively with other team members.
The
process of designing and developing an entire online tutorial
for EME 6415 took a tremendous amount of teamwork.
For instance, before we began the development process, we
had to analyze
our learners and instructional context. We also had
to do a task
analysis to determine each and every task that our learners
needed to know in order to complete the tutorial. For both
of these products, our team took the "divide and conquer"
approach. For example, in the task analysis, each team member
took a different major task and worked on developing all
the related sub-tasks. In another part of the design effort,
our team created storyboards
for each instructional unit. Again, we divided up the units
and completed the task. I was in charge of units 2 through
4 while my teammates each took three units of their own.
Once we had a draft of our individual units, I was responsible
for taking all the individual units and compiling them into
a single storyboard for the entire tutorial.
Another
project that took a huge amount of teamwork was the development
of an online, asynchronous chat session for EDF 5461:
Introduction to Program Evaluation. For this activity,
our group of three had to design and manage an asynchronous
activity for the entire class. While discussing our approach
to this task, we decided to take a chance and do something
that had not yet been done. Instead of doing one chat like
other groups had done, we decided to split up the class
and have them discuss the case study and come to a consensus,
as a team, within separate chat rooms. This approach was
much different than anything that had been done previously,
and required tremendous teamwork and communication. For
instance, each team member was assigned to monitor and facilitate
a separate chat room, and each team member was also responsible
for developing a portion of our notional case
study and case study questions.
This task also required that we write very specific and
clear instructions
for our students. In the end, the risk paid off, and the
entire chat went extremely well.
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